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Bloodhunt weapons
Bloodhunt weapons








bloodhunt weapons
  1. #Bloodhunt weapons for free#
  2. #Bloodhunt weapons how to#
  3. #Bloodhunt weapons upgrade#

Entity crossovers mark high-risk/high-reward areasġ. Biting enemy players grants you more perk slots. Leave humans alone (unless you bite them) Alternatively, we also have a selection of interview features including this one on what to expect in the future for Vampire the Masquerade: Bloodhunt: More story, more communication, more content – how Sharkmob plans to support Bloodhunt for years to come. With that, we’ve reached the end of our Enforcer guide! If you’re looking for more entry level guides, check out our beginner’s hub for all of our instructional content. If you manage to miss your shots again… run. Once you’ve done that, unload with the shotgun! If they manage to survive by the time you’ve run out of ammo, pop the shield and reload safely. You should initiate with a shoulder charge to silence enemies to stop their escape. If you’re at close range, be sure to have your shotgun out. But as the Enforcer, you get away with it for free.

bloodhunt weapons

Usually, the time it takes to swap over is a moment of vulnerability. If they run up to you, pop your shield and switch over to your shotgun.Once you’re healed up, get back into the fight!

#Bloodhunt weapons for free#

Since they can’t damage you, you get this for free with no drawbacks.

  • If you lose the fight and are on the backfoot, pop your invulnerability and use a blood pack.
  • Obviously, if they're playing a Brujah class and you can’t make up the distance don’t expend your shoulder charge as you won’t catch them anyway.
  • If they start to run away, use your shoulder charge to gap close and catch them before they’re able to use blood bags or other healing items / abilities.
  • Hopefully, you manage to kill them without issues, however you have options depending on alternative scenarios. If you’re at a long range firing off shots with your assault rifle, play it out as you would with any other archetype by trying to burst enemies down before they can do the same to you. Submachine Guns are kind of redundant thanks to your shotgun, same with dual pistols. Sniper rifles and marksman rifles are okay, but you don’t really get an opportunity to push the advantage granted to you by your amazing abilities. Any Assault rifle is a good option of course and are easy to find all over the place. Your long ranged weapon is up to personal choice to a degree. As such, grab a double barrelled or pump action shotgun and keep it by your side for the final circle or when you hear a player climb up the building you’re perched on. So, for your close range option a shotgun is the ideal choice, thanks in large part to your shoulder charge gap closer and the fact you can just use your shield to walk right up in the faces of enemy players. This is especially true for the Enforcer, which has a kit that excels at all ranges. It’s generally best for all archetypes to have a long ranged and close ranged weapon (with a melee weapon of course). You’ll regain plenty of health through landing melee hits and eating other players, so don’t worry about Sanguine. If you’ve still got an opportunity to invest more points, go for Melancholic. In this scenario, max out choleric, then invest into Phlegmatic for shoulder charge cooldown reduction. The only situation in which you’d invest into Choleric (orange) is if you find an early purple melee weapon. That being said, don’t dedicate your blood resonance points into maxing this out if either of your abilities aren’t fully upgraded.

    #Bloodhunt weapons upgrade#

    If you can’t find any of those nearby, it’s fine to invest a point or two into Sanguine (pink) as that’s also just an overall handy passive upgrade to have. This order is preferred as the shield is universally helpful regardless of the situation, whereas you’ll get into plenty of fights where the charge isn’t used (especially at longer ranges). The shield is invaluable too, providing a chance to reload, reposition, or weapon swap without worry.Īs such, we recommend prioritising Melancholic (purple), followed by Phlegmatic (blue). The charge allows you to close the distance on an enemy instantly and silences them if they are hit with it, preventing any and all effective escape.

    #Bloodhunt weapons how to#

    This guide will take you through our best Enforcer build - including what blood resonance to prioritise, the ideal weapons for your archetype, and how to play 1v1 fights.īoth abilities available to the Enforcer - the shoulder charge and invulnerability shield - are excellent. Currently the one and only class in the Ventrue clan, this suave vampire is a great pick for those who like to get into the thick of it anytime, anyplace. The Enforcer is one of the more versatile and combat-centric archetypes in Vampire the Masquerade: Bloodhunt.










    Bloodhunt weapons